Card and board games market is expected to grow steadily with an impressive CAGR of 9.5% during the forecast period of 2020 to 2025
Card & Board Games Market Size Expected to Grow USD 21733.8 Million by 2027, New Product Launches to Drive Market.us Growth | 5.98% CAGR
NEW YORK CITY, NEW YORK, USA, October 13, 2022 /EINPresswire.com/ — Global Card and Board Games Market was worth USD 15348.3 million in 2021. It is expected to grow at a CAGR of 5.98% over the forecast period and reach USD 21733.8 million by 2027.
Families all over the world have suffered from a hectic work culture and a hectic life. In the old days, card games and board games such as checkers, chess and carom were the best way to organize a social event. All of these games have been overshadowed by the advent of smartphones and the internet. The old ear returns, but with a hint of digitization. Traditional board games of the past are reinvented by new technologies. Young people also like to play chess with their friends and family. This shift towards indoor playing cards and playing cards is expected to drive significant growth in the global cards and playing cards market over the forecast period 2022-2031.
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Card and Board Games Market: Drivers
Social Media Influence
The growth of the global Cards and Playing Cards market has been driven by social media over the forecast period. Because most of the games are accessible and linked to social media, it is possible to play with your friends from afar. Another factor driving the growth of the playing cards and board games market is unlimited access to the game, based on your social media profile.
Increased number of cafes offering facilities to play board games
At first, board games could only be played in a home or at social events. With the increase in commercialization, the number of cafes offering these games has increased significantly. These cafes are responsible for the strong growth of the global market for playing boards and cards over the period 2019-2027.
Celebrity endorsements attract more customers
The influence of celebrities is one of the main growth factors of the global market for boards and playing cards during the period 2019-2027. Because celebrities have a huge influence on youth, especially millennials across the world. They are often the ones who are drawn to games and want to look like their favorite stars. Global Playing Cards and Board Games Market Sees Steady Growth Driven by Celebrity Sponsorships
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Key Trends in the Card and Board Games Market:
These games were traditionally played in their original format with dice, boards and tokens. They are now digitally translated for smartphones, tablets, computers, video game systems and other devices. This is one of the major trends that will drive the market during the forecast period.
The digital game segment continues to challenge the board game market, but the market and other segments have remained stable over the past three years.
To increase their efficiency, the best players mainly focus on technical developments. The long-term growth of this market can be achieved by maintaining the current development and having the financial resources to invest in the most effective strategies.
Mikol, for example, launched the first high-quality black marble poker cards in 2018. These cards are lightweight and durable and can be used for special occasions. They can also be laser engraved and sanded for easy handling.
Main market players:
International Grand Prize
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Based on type:
Card and dice games
collectible card games
Based on the application:
Industry, by region
Asia Pacific [China, Southeast Asia, India, Japan, Korea, Western Asia]
Europe [Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland]
North America [United States, Canada, Mexico]
The Middle East and Africa [GCC, North Africa, South Africa]
South America [Brazil, Argentina, Columbia, Chile, Peru]
What is the size of the card and board games market at the national and regional levels?
What are the major drivers, restraints, opportunities and challenges in the Card & Board Games market and how expected to impact this market?
What is the global sales value, production value and consumption value for card and board games (North America, Europe and Asia-Pacific), South America, South America and the Middle East and Africa?
Who are the global key manufacturers in the Card and Board Games industry? What is their current operating situation (capacity and production, selling price, cost, gross and revenue)?
What are the Card and Board Games market opportunities and threats?
What type of application/end user or product could provide additional growth opportunities? What type of application and what market share do they have?
What are the constraints and the targeted approach holding back the card and board game markets?
What are the different sales, marketing and distribution channels in the global market?
What are the upstream raw materials and manufacturing equipment for card and board games, and what is the manufacturing process for card and board games?
What market trends are driving the market growth in the Card and Board Games industry?
Economic impact on card & board game industry and development trend of card & board game industry
What are the Card and Board Games market opportunities, market risk and market overview for the Card and Board Games markets?
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